*Chronomancy cantrip* **Casting Time:** 1 bonus action **Range:** 30 feet **Components:** V, S **Duration:** 1 round You quicken the time around a creatures legs, letting them run as if the wind itself aids them. Choose a creature within range. The target gains an additional 10 feet of movement until the start of your next turn. ***Spell List.** Artificer, Bard, Wizard*