*Chronomancy cantrip*
**Casting Time:** 1 bonus action
**Range:** 30 feet
**Components:** V, S
**Duration:** 1 round
You quicken the time around a creatures legs, letting them run as if the wind itself aids them. Choose a creature within range. The target gains an additional 10 feet of movement until the start of your next turn.
***Spell List.** Artificer, Bard, Wizard*