*7th-level conjuration* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, S, M (A polished sphere of rare metal worth at least 1000 gp) **Duration:** Concentration, up to 1 minute You create 5 small floating orbs of an undescript metal at five unoccupied spaces you can see within range. The orbs hover 5 feet of the ground and give off a slight buzzing noise. As a bonus action, you can move each of the orbs up to 10 feet to any unoccupied space. The orbs must remain within the range of this spell. If an orb leaves the range of this spell, they fade away. As an action, you can activate the orbs. Determine a path by creating a line that goes through each orb(a line may only cross a single orb once). Each creature that is on the path the line crosses must make a Dexterity saving throw, taking 10d8 lightning damage or half as much on a successful save. A creature can attack one of the orbs to try to destroy it. The orbs have an AC of 20 and 10 hit points each. If an orb is destroyed, it explodes in a burst of electrical discharge. Each creature within 5 feet of an exploding orb takes 4d6 lightning damage. _**At Higher Levels.**_ When you cast this spell using a spell slot of 8th level or higher, the amount of orbs increase by 1 for each slot level above 7th. ***Spell Lists.** Cleric, Wizard*