*6th-level enchantment*
**Casting Time:** 1 action
**Range:** 60 feet
**Components:** V, S
**Duration:** Concentration, up to 1 minute
You enter a creature’s mind that you can see within range and steal a piece of knowledge from their thoughts. The target must succeed on a Charisma saving throw or suffer the effects of this spell. On a failed save, you can choose one ability. For the duration of this spell, the ability scores of the ability you chose switch between you and the target. The target must use your ability score for the chosen ability, while you can choose to use their ability score for the chosen ability. At the end of the target’s turn, they can make a Charisma saving throw to end the spell’s effect.
***Spell Lists.** Bard, Sorcerer, Warlock, Wizard*