*5th-level conjuration* **Casting Time:** 1 action **Range:** 120 feet **Components:** V, S **Duration:** Concentration, up to 1 minute You call upon the terrors from far beyond the known worlds. Choose a creature you can see within range. That creature becomes plagued by a horde of small horrifying critters. When the critters appear, the target must make a Dexterity saving throw, taking 6d8 psychic damage or half as much on a successful save. On a failed save, the target grants advantage to any creature that attacks it. The horde of critters follows the target around, as long as they stay within range of the spell. While the critters are successfully following the target, the target takes 1d6 psychic damage at the start of their turns and keeps granting advantage to attack rolls. At the end of the targets turn they can make a Dexterity saving throw to end the spells effect. You can dismiss the spell as an action. The spell also ends when the critters follow the target outside of the spell’s range. _**At Higher Levels.**_ When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. ***Spell Lists.** Warlock, Wizard*