*3rd-level transmutation* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, M (a quartz crystal worth at least 50 gp) **Duration:** 1 round You target one creature you can see within range, whose blood slowly starts to crystalize. The target must make a Constitution saving throw, taking 6d8 piercing damage or half as much on a successful save. On a failed save, the target has half movement and has disadvantage on Dexterity saving throws until the start of your next turn. ***Spell Lists.** Druid, Cleric, Paladin, Ranger, Sorcerer, Wizard*