*3rd-level transmutation*
**Casting Time:** 1 action
**Range:** 60 feet
**Components:** V, M (a quartz crystal worth at least 50 gp)
**Duration:** 1 round
You target one creature you can see within range, whose blood slowly starts to crystalize. The target must make a Constitution saving throw, taking 6d8 piercing damage or half as much on a successful save. On a failed save, the target has half movement and has disadvantage on Dexterity saving throws until the start of your next turn.
***Spell Lists.** Druid, Cleric, Paladin, Ranger, Sorcerer, Wizard*