*2nd-level chronomancy* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, S **Duration:** Concentration, up to 1 minute You put a creature you can see within range into a time loop. The target must make a Strength saving throw. On a failed save, the target must use its action to do the action they used on the turn before this spell was cast. If the target doesn't have the resources or a valid target for the action, they must waste their action trying anyways. At the end of their turn the target can remake the saving throw to end the spells effect. ***Spell Lists.** Bard, Wizard*