*2nd-level chronomancy*
**Casting Time:** 1 action
**Range:** 60 feet
**Components:** V, S
**Duration:** Concentration, up to 1 minute
You put a creature you can see within range into a time loop. The target must make a Strength saving throw. On a failed save, the target must use its action to do the action they used on the turn before this spell was cast. If the target doesn't have the resources or a valid target for the action, they must waste their action trying anyways. At the end of their turn the target can remake the saving throw to end the spells effect.
***Spell Lists.** Bard, Wizard*