*Fearing a devil is smart. Many folk thought they were clever enough to outsmart one, or at least fast enough to outrun them. Most were wrong. Fearing a devilkin, however, is naught but pure ignorance. Feeling pity is much more apt when it comes to that cursed blood.*
*-Historian at the Silver Library*
#### Firered Presence
#### The Cursed Bloodline
#### An Uneasy Heritage
#### Devilkin Names
#### Devilkin Traits
As a devilkin, your infernal bloodline grants you the following benefits.
_**Ability Score Improvement.**_ Your Intelligence score increases by 1, and your Charisma score increases by 2.
_**Age.**_ Devilkin mature at the same rate as humans but live a few years longer.
_**Alignment.**_ Devilkin might not have an innate tendency toward evil, but many of them end up there due to mistreatment. Evil or not, an independent nature inclines many devilkin toward a chaotic alignment.
_**Size.**_ Devilkin are about the same size and build as humans. Your size is Medium.
_**Speed.**_ Your base walking speed is 30 feet.
_**Darkvision.**_ Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
_**Hellish Resistance.**_ You have resistance to fire damage.
_**Infernal Legacy.**_ You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this traint and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
_**Languages.**_ You can speak, read, and write Common and Infernal.
###### Foulblood
###### Tainted One