*Medium Undead, chaotic evil*
***
> **Armor Class** 9
> **Hit Points** 37
> **Speed** 30 ft.
> **CR** 1/2 (100 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
***
> **Senses** Blindsight 30 ft., passive Perception 10
> **Damage Immunities** poison
> **Condition Immunities** <abbr title="A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.">charmed</abbr>, <abbr title="Level 1: Disadvantage on ability checks.
Level 2: Speed halved.
Level 3: Disadvantage on attacks and saving throws.
Level 4: Hit Point maximum halved.
Level 5: Speed reduced to 0.
Level 6: Death.">exhaustion</abbr>, <abbr title="A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.">frightened</abbr>, <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>
> **Languages** Any language it knew in life, telepathy 30 ft.
> **Proficiency Bonus** +2
***
**Undead Fortitude.** If damage reduces the Fungal Drone to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Fungal Drone drops to 1 hit point instead.
##### Actions
**Slam.** *Melee Weapon Attack.* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) bludgeoning damage.
**Spore Release (1/Day).** Each creature within a 15 ft. radius from the Fungal Drone must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failure, or half as much on a success. On a failed saving throw, the creature is <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>.