*Large Monstrosity, chaotic evil* *** > **Armor Class** 14 > **Hit Points** 39 > **Speed** 30 ft., 30 ft. climb > **CR** 1 (200 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 14 (+2) | 16 (+3) | 12 (+1) | 2 (-4) | 11 (+0) | 4 (-3) | *** > **Skills** Stealth +7 > **Senses** Blindsight 10 ft., Darkvision 60 ft., passive Perception 10 > **Proficiency Bonus** +2 *** **Spider Climb.** The Wall Crawler can climb difficult surfaces including upside down without needing to make an ability check. **False Appearance.** While the Wall Crawler remains still, it is indistinguishable from a rocky surface. It has *advantage* to stealth checks made in rocky spaces. ##### Actions **Bite.** *Melee Weapon Attack.* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save or half as much on a success. If the poison damage reduces the target to 0 hp, the target is stable but <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr> for 1 hour, even after regaining hit points and is <abbr title="A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.">paralyzed</abbr> while <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr> this way.