*Large Monstrosity, unaligned*
***
> **Armor Class** 16
> **Hit Points** 71
> **Speed** 40 ft. swim
> **CR** 4 (1100 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 16 (+3) | 17 (+3) | 12 (+1) | 6 (-2) | 11 (+0) | 5 (-3) |
***
> **Skills** Athletics +5, Perception +4
> **Senses** Darkvision 60 ft., passive Perception 14
> **Damage Immunities** poison
> **Condition Immunities** <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>
> **Proficiency Bonus** +2
***
**Sense Magic.** The Tangle Fish can sense the magic used around it. It has the constant benefits of the Detect Magic spell.
**Tentacle.** The Tangle Fish has 8 tentacles. Each tentacle can be attacked (AC 20; HP 15; immunity to poison and psychic). If a tentacle is destroyed, it releases any creature that it had grappled. Destroying a tentacle does not deal damage to the Tangle Fish.
##### Actions
**Multiattack.** The Tangle Fish can either make two tentacle attacks or one tentacle and one bite attack.
**Bite.** *Melee Weapon Attack.* +5 to hit, reach 5 ft., one target. *Hit:* 12 (2d8 + 3) piercing damage.
**Tentacle.** *Melee Weapon Attack.* +5 to hit, reach 20 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage and the target is <abbr title="A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.">grappled</abbr> (escape DC 15) and pulled 10 ft.