*Large Monstrosity, chaotic evil* *** > **Armor Class** 13 > **Hit Points** 36 > **Speed** 30 ft. > **CR** 2 (450 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | *** > **Saves** Dexterity +5 > **Skills** Perception +2, Stealth +5 > **Senses** passive Perception 12 > **Proficiency Bonus** +2 *** **Tendon Line.** The Angler uses a tendon line attached to its hook to catch its prey. The tendon can be attacked (AC 18; 20 hit points; immunity to poison and psychic damage). Destroying the tendon line deals no damage to the Angler itself, but causes the hook to be detached from the creature, blocking the Hook and Reel actions. ##### Actions **Hook.** *Ranged Weapon Attack.* +5 to hit, range 60/120 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage and the target is <abbr title="A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.">grappled</abbr> (escape DC 12). Once the Angler grapples a target this way, it cannot target other creatures with a hook attack. **Claw.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) slashing damage. ##### Bonus Actions **Reel.** If a creature is <abbr title="A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.">grappled</abbr> by the Angler's hook attack, the Angler can pull the creature up to 30 ft. closer.