*Huge Humanoid (Goblinoid), chaotic evil* *** > **Armor Class** 17 > **Hit Points** 85 > **Speed** 30 ft. > **CR** 5 (1800 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | *** > **Saves** Strength +7, Constitution +5 > **Skills** Intimidation +3, Stealth +8, Survival +4 > **Senses** Darkvision 60 ft., passive Perception 11 > **Languages** [[Common]], [[Goblin]] > **Proficiency Bonus** +3 *** **Brute.** Any melee weapon attacks made by King Furface deal one additional weapon die of damage. **Surprise Attack.** If King Furface attacks a target which is surprised, the attack deals an additional 7 (2d6) damage. **Touched by Wrath.** King Furface has *advantage* on saving throws against being <abbr title="A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.">charmed</abbr>, <abbr title="A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.">frightened</abbr>, <abbr title="A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.">paralyzed</abbr>, <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>, <abbr title="A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.">stunned</abbr>, or put to sleep. ##### Actions **Multiattack.** King Furface can make three attacks with his bludgeoner. **Bludgeoner.** *Melee Weapon Attack.* +8 to hit, reach 10 ft., one target. *Hit:* 14 (2d8 + 5) bludgeoning damage. **Concussive Slam (Recharge 5-6).** *Melee Weapon Attack.* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10 + 4) bludgeoning damage and the target must make a DC 15 Strength saving throw. On a failed saving throw, the target is knocked <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr> and is <abbr title="A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.">stunned</abbr> until the end of King Furface next turn. ##### Bonus Actions **Rage (1/Day).** As a bonus action, King Furface can enter a rage for 1 minute. During the rage, King Furface deals an additional +2 damage. In addition, he gains *resistance* against bludgeoning, slashing, and piercing damage from non-magical attacks.