*Large Humanoid (Goblinoid), chaotic neutral*
***
> **Armor Class** 17
> **Hit Points** 27
> **Speed** 30 ft.
> **CR** 1 (200 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
***
> **Skills** Stealth +6, Survival +2
> **Senses** Darkvision 60 ft., passive Perception 10
> **Damage Resistances** fire
> **Languages** [[Common]], [[Goblin]]
> **Proficiency Bonus** +2
***
**Brute.** Any melee weapon attacks made by the Horned Guard deal one additional weapon die of damage.
**Surprise Attack.** If the Horned Guard attacks a target which is surprised, the attack deals an additional 7 (2d6) damage.
##### Actions
**Halberd.** *Melee Weapon Attack.* +4 to hit, reach 10 ft., one target. *Hit:* 13 (2d10 + 2) slashing damage.