*Large Humanoid (Goblinoid), chaotic neutral* *** > **Armor Class** 17 > **Hit Points** 27 > **Speed** 30 ft. > **CR** 1 (200 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | *** > **Skills** Stealth +6, Survival +2 > **Senses** Darkvision 60 ft., passive Perception 10 > **Damage Resistances** fire > **Languages** [[Common]], [[Goblin]] > **Proficiency Bonus** +2 *** **Brute.** Any melee weapon attacks made by the Horned Guard deal one additional weapon die of damage. **Surprise Attack.** If the Horned Guard attacks a target which is surprised, the attack deals an additional 7 (2d6) damage. ##### Actions **Halberd.** *Melee Weapon Attack.* +4 to hit, reach 10 ft., one target. *Hit:* 13 (2d10 + 2) slashing damage.