*Small Humanoid (Goblinoid), any chaotic allignment* *** > **Armor Class** 15 > **Hit Points** 7 > **Speed** 30 ft., 20 ft. climb > **CR** 1/4 (50 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) | *** > **Skills** Stealth +6 > **Senses** Darkvision 60 ft., passive Perception 9 > **Damage Resistances** fire > **Languages** [[Goblin]] > **Proficiency Bonus** +2 *** **Nimble Escape.** The Horned Goblin can take the disengage or hide action as a bonus action on each of its turn. ##### Actions **Scimitar.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) slashing damage. **Shortbow.** *Ranged Weapon Attack.* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.