*Small Humanoid (Goblinoid), any chaotic allignment*
***
> **Armor Class** 15
> **Hit Points** 7
> **Speed** 30 ft., 20 ft. climb
> **CR** 1/4 (50 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
***
> **Skills** Stealth +6
> **Senses** Darkvision 60 ft., passive Perception 9
> **Damage Resistances** fire
> **Languages** [[Goblin]]
> **Proficiency Bonus** +2
***
**Nimble Escape.** The Horned Goblin can take the disengage or hide action as a bonus action on each of its turn.
##### Actions
**Scimitar.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) slashing damage.
**Shortbow.** *Ranged Weapon Attack.* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.