*Medium Humanoid (Goblinoid), chaotic neutral*
***
> **Armor Class** 16
> **Hit Points** 65
> **Speed** 30 ft.
> **CR** 3 (700 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) |
***
> **Skills** Athletics +5, Intimidation +1
> **Senses** Darkvision 60 ft., passive Perception 10
> **Languages** [[Common]], [[Goblin]]
> **Proficiency Bonus** +2
***
**Nimble Escape.** The Goblin Champion can take the disengage or hide action as a bonus action on each of its turn.
**Reckless Attack.** When making its first attack, the Goblin Champion can decide to make it reckless. It gains *advantage* on all Strength based attack rolls during his turn, but attack rolls against it also have *advantage* until the start of its next turn.
**Brutal Strike.** If the Goblin Champion is <abbr title="A bloodied creature has less than half its maximum hit points left.">bloodied</abbr>, it may reroll one damage die on its turn. If it does, it must use the rerolled value on the die.
##### Actions
**Multiattack.** The Goblin Champion can make three attacks; two with its Battleaxe and one with its bite.
**Battleaxe.** *Melee Weapon Attack.* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d8 + 5) slashing damage.
**Bite.** *Melee Weapon Attack.* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) piercing damage.
##### Bonus Actions
**Aggressive.** As a bonus action, the Goblin Champion can move up to its speed towards a hostile creature it can see.