*Huge Giant, Chaotic Evil*
***
> **Armor Class** 15
> **Hit Points** 103
> **Speed** 30 ft., 30 ft. climb
> **CR** 7 (2900 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 20 (+5) | 9 (-1) | 23 (+6) | 5 (-3) | 7 (-2) | 7 (-2) |
***
> **Saves** CON +9
> **Skills** Perception +4
> **Senses** darkvision 120 ft., passive Perception 14
> **Damage Resistances** poison
> **Languages** Understands [[Giant]], but can't speak
> **Proficiency Bonus** +3
***
**Brute.** Any melee weapon attacks made by the Sleeping Giant deal one additional weapon die of damage.
**Keen Smell.** The Sleeping Giant has *advantage* on Wisdom(Perception) checks that rely on smell.
**Regeneration.** The Sleeping Giant regains 20 hit points at the start of its turn, unless it took acid or fire damage between its previous turn and now. The Sleeping Giant only dies if it has 0 hit points at the start of its turn and doesn't regenerate.
##### Actions
**Multiattack.** The Sleeping Giant makes three attacks; one with its bite attack and two with its claw attack.
**Bite.** *Melee Weapon Attack.* +8 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) piercing damage.
**Claw.** *Melee Weapon Attack.* +8 to hit, reach 5 ft., one target. *Hit:* 15 (3d6 + 5) slashing damage.
**Slam.** *Melee Weapon Attack.* +8 to hit, reach 5 ft., 10-foot cube. *Hit:* 18 (2d12 + 5) bludgeoning damage.
**Spore Release (Recharge 5-6).** Each creature within a 15 ft. radius from the Sleeping Giant must make a DC 16 Constitution saving throw, taking 13 (2d12) poison damage on a failure, or half as much on a success. On a failed saving throw, the creature is <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>.
##### Bonus Actions
**Rampage.** When the Sleeping Giant reduces a creature to 0 hit points with a melee weapon attack during their turn, they can move up to half their movement speed and make a bite attack as a bonus action.