*Large Fiend(demon), chaotic evil*
***
> **Armor Class** 16
> **Hit Points** 136
> **Speed** 30 ft.
> **CR** 8 (3900 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
***
> **Saves** STR +7, CON +8, WIS +4
> **Skills** Perception +4
> **Senses**
> **Damage Resistances** cold, fire, lightning; bludgeoning, slashing, and piercing from non-magical attacks
> **Damage Immunities** poison
> **Condition Immunities** <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>
> **Languages** [[Abyssal]]
> **Proficiency Bonus** +3
***
**Charge.** If the Warbeast moves at least 10 ft. straight towards a target and hits them with a gore attack, the target takes an additional 9 (2d8) piercing damage. The target must make a DC 16 Strength saving throw, or be pushed up to 10 ft. away and be knocked <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr>.
**Magic Resistance.** The Warbeast has *advantage* on saving throws made against spells and other magical effects.
**Reckless Attack.** When making its first attack, the Warbeast can decide to make it reckless. It gains *advantage* on all Strength based attack rolls during his turn, but attack rolls against it also have *advantage* until the start of its next turn.
##### Actions
**Multiattack.** The Warbeast makes two attacks; one with its greataxe attack and one with its gore attack.
**Greataxe.** *Melee Weapon Attack.* +7 to hit, reach 5 ft., one target. *Hit:* 17 (2d12 + 4) slashing damage.
**Name.** *Melee Weapon Attack.* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage.