*Huge Elemental, chaotic evil* *** > **Armor Class** 17 > **Hit Points** 126 > **Speed** 30 ft., 60 ft. burrow > **CR** 5 (1800 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 20 (+5) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) | *** > **Saves** > **Skills** > **Senses** Darkvision 60 ft., tremor sense 60 ft., passive Perception 10 > **Damage Resistances** bludgeoning, piercing, and slashing from non-magical attacks > **Damage Immunities** poison > **Damage Vulnerabilities** thunder > **Condition Immunities** <abbr title="Level 1: Disadvantage on ability checks. Level 2: Speed halved. Level 3: Disadvantage on attacks and saving throws. Level 4: Hit Point maximum halved. Level 5: Speed reduced to 0. Level 6: Death.">exhaustion</abbr>, <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr>, <abbr title="A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.">paralyzed</abbr>, <abbr title="A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage. The creature automatically fails Strength and Dexterity saving throws. The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.">petrified</abbr>, <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr>, <abbr title="An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings The creature drops whatever it’s holding and falls prone. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.">unconscious</abbr> > **Languages** [[Primordial]] > **Proficiency Bonus** +3 *** **Earth Glide.** The Living Mound can burrow through non-magical unworked earth without disturbing it. ##### Actions **Multiattack.** The Living Mound can make two slam attacks. **Slam.** *Melee Weapon Attack.* +8 to hit, reach 10 ft., one target. *Hit:* 14 (2d8 + 5) bludgeoning damage. **Swallow.** *Melee Weapon Attack.* +8 to hit, reach 10 ft., one target. *Hit:* 11 (1d12 + 5) bludgeoning damage. A medium or smaller target is swallowed. A swallowed target is <abbr title="- A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.">blinded</abbr>, <abbr title="A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.">restrained</abbr>, and suffocating. At the start of the targets turn, they take 3 (1d6) bludgeoning damage. Swallowed targets can escape as an action with a DC 16 Strength check, or after the Living Mound has taken 50 damage.