*Medium Construct, lawful neutral* *** > **Armor Class** 18 > **Hit Points** 33 > **Speed** 30 ft. > **CR** 1 (200 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) | *** > **Damage Immunities** poison, psychic > **Condition Immunities** <abbr title="- A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.">blinded</abbr>, <abbr title="A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.">charmed</abbr>, <abbr title="A deafened creature can’t hear and automatically fails any ability check that requires hearing.">deafened</abbr>, <abbr title="Level 1: Disadvantage on ability checks. Level 2: Speed halved. Level 3: Disadvantage on attacks and saving throws. Level 4: Hit Point maximum halved. Level 5: Speed reduced to 0. Level 6: Death.">exhaustion</abbr>, <abbr title="A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.">frightened</abbr>, <abbr title="A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.">paralyzed</abbr>, <abbr title="A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage. The creature automatically fails Strength and Dexterity saving throws. The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.">petrified</abbr>, <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr> > **Languages** [[Common]] > **Proficiency Bonus** +2 *** ##### Actions **Longsword.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) slashing damage. **Shield Bash.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) bludgeoning damage. The target must make a DC 12 Strength saving throw or be knocked <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr> and <abbr title="A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.">stunned</abbr> until the end of its next turn.