*Medium Beast, unaligned*
***
> **Armor Class** 13
> **Hit Points** 11
> **Speed** 40 ft.
> **CR** 1/4 (50 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 12 (+1) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
***
> **Skills** Perception +3, Stealth +4
> **Senses** passive Perception 13
> **Proficiency Bonus** +2
***
**Keen Hearing and Smell.** The Wolf has *advantage* on Wisdom(Perception) checks that rely on smell or hearing.
**Pack Tactics.** The Wolf has *advantage* on attacks if at least one of its allies is within 5 ft. of the target of the attack and the ally isn't <abbr title="An incapacitated creature can’t take actions or reactions">incapacitated</abbr>.
##### Actions
**Bite.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr>.