*Huge Beast, unaligned* *** > **Armor Class** 15 > **Hit Points** 136 > **Speed** 40 ft., 40 ft. climb. > **CR** 7 (2900 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 17 (+3) | 13 (+1) | 14 (+2) | 8 (+1) | 12 (+1) | 11 (+0) | *** > **Skills** Stealth +7 > **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 11 > **Damage Resistances** poison > **Languages** - > **Proficiency Bonus** +3 *** **Spider Climb.** The Widow can climb difficult surfaces including upside down without needing to make an ability check. **Web Sense.** While the Widow is in contact with its webs, the Widow knows the exact location of all other creatures touching the web. **Web Walker.** The Widow ignores movement restrictions by webbing. ##### Actions **Multiattack.** The Widow makes two bite attacks. **Bite.** *Melee Weapon Attack.* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) piercing damage and the target must make a DC 15 Constitution saving throw, taking 18 (4d8) poison damage or half on a success. If the poison reduces the target to 0 hit points, the target is stable but <abbr title="A poisoned creature has disadvantage on attack rolls and ability checks.">poisoned</abbr> for 1 hour. While the target is poisoned this way, they are also <abbr title="A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.">paralyzed</abbr>. **Web(Recharge 5-6).** *Ranged Weapon Attack.* +4 to hit, range 30/60 ft., one target. *Hit:* the target is <abbr title="A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.">restrained</abbr> by webbing (AC 12;HP 15; vulnerable to fire, immune to psychic and poison). As an action, the target can try to make a DC 15 Strength check to escape the webbing. **Invisibility(3/Day).** The Widow fades away and turns <abbr title="An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.">invisible</abbr>. ##### Bonus Actions **Teleport.** The Widow teleports to an unoccupied space it can see within 30 ft.