*Large Beast, unaligned*
***
> **Armor Class** 14
> **Hit Points** 52
> **Speed** 40 ft., 40 ft. climb
> **CR** 2 (450 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 15 (+2) | 13 (+1) | 15 (+2) | 1 (-5) | 9 (-1) | 2 (-4) |
***
> **Saves** Constitution +4
> **Senses** Blindsight 60 ft., passive Perception 9
> **Proficiency Bonus** +2
***
**Keen Smell.** The Giant Glow Ant has *advantage* on Wisdom(Perception) checks that rely on smell.
**Spider Climb.** The Giant Glow Ant can climb difficult surfaces including upside down without needing to make an ability check.
##### Actions
**Multiattack.** The Giant Glow Ant makes one bite attack and one sting attack.
**Bite.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage and the target is <abbr title="A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.">grappled</abbr> (escape DC 12). Until the grapple ends, the target is <abbr title="A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.">restrained</abbr> and the Giant Glow Ant can't bite a different target.
**Sting.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage. The target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failure, or half damage on a success.
**Flash (Recharge 5-6).** Each creature that can see within 30 ft. of the Giant Glow Ant must make a DC 12 Constitution saving throw, taking 9 (2d8) radiant damage on a failed saving throw or half as much on a success. On a failure, the creature is <abbr title="- A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.">blinded</abbr> for 1 minute. The creature may retake the saving throw at the end of their turn ending the condition.