*Huge Beast, unaligned* *** > **Armor Class** 14 **Hit Points** 49 **Speed** 50 ft. **CR** 2 (450 XP) *** | **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** | | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | | 18 (+4) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) | *** > **Saves** Strength +6 **Skills** Perception +3, Stealth +4 **Senses** passive Perception 13 **Languages** Understands [[Common]], but can't speak **Proficiency Bonus** +2 *** **Keen Hearing and Smell.** The Direking has *advantage* on Wisdom(Perception) checks that rely on smell or hearing. **Pack Tactics.** The Direking has *advantage* on attacks if at least one of its allies is within 5 ft. of the target of the attack and the ally isn't <abbr title="An incapacitated creature can’t take actions or reactions">incapacitated</abbr>. ##### Actions **Bite.** *Melee Weapon Attack.* +6 to hit, reach 10 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage. Target must make a DC 14 Strength saving throw or be knocked <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr>. **Howl.** All allies of the Direking within 30 ft. that can hear him can move up to half their movement speed without provoking opportunity attacks. ##### Reactions **For the King.** When the Direking is hit with an attack, they can take their reaction to choose an ally within 5 ft. of them to take the damage instead.