*Large Beast, unaligned*
***
> **Armor Class** 14
> **Hit Points** 40
> **Speed** 40 ft., 30 ft. climb, 20 ft. burrow
> **CR** 2 (450 XP)
***
| **Str** | **Dex** | **Con** | **Int** | **Wis** | **Cha** |
| :-----: | :-----: | :-----: | :-----: | :-----: | :-----: |
| 14 (+2) | 16 (+3) | 14 (+2) | 4 (-3) | 12 (+1) | 10 (+0) |
***
> **Saves** Dexterity +5
> **Skills** Acrobatics +5, Athletics +4, Stealth +5
> **Senses** passive Perception 11
> **Proficiency Bonus** +2
***
**Pounce.** If the Blood-Sucking Bunny moves at least 20 ft. straight toward a creature and then hits it with a kick attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr>. If the target is <abbr title="A prone creature’s only movement option is to crawl unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.">prone</abbr>, the Blood-Sucking Bunny can make one bite attack against it as a bonus action.
**Standing Leap.** The Blood-Sucking Bunny can make a 20 ft. long jump and a 10 ft. high jump without a running start.
##### Actions
**Bite.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 8 (1d12 + 2) piercing damage and the target is <abbr title="A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.">grappled</abbr> (escape DC 12). While the Blood-Sucking Bunny is grappling a target via this attack, it cannot target any other creature with a bite attack, but the bite attack automatically hits the grappled target.
**Kick.** *Melee Weapon Attack.* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) bludgeoning damage.
##### Reactions
**Mad Hop.** When the Blood-Sucking Bunny takes damage, it can take its reaction to make a long or high jump.